|
Lighting for Night and Day
You and yours need to secure my consent to lay down character dice or I deny the guilty party Light. And conversely, if anything is in complete Dark I don't give a flying *@!#%. Got that folks?
Nighttime Turf Lighting
Either choose from the following constellations or your night sky will be what ever is showing in Llewghund. I will work on the Llewghund chart when I have my dice and my E-mail in the same place at the same time."
Almitra, wielder of the Light of the World.
Most of these are Constellations some are single stars, some are
oddities.
- The Lemniscate
- The Dreamer (Interesting. Has spectacles, a wide belt and long braid)
- The Dancer (a silver dragon)
- The Historian (all his clothes are blue and green stars)
- The Singer (Noted for the Hook shaped string of small dim stars that are her arm band and the thing in the other hand is reportedly a Knife)
- The Lantern Bearer (noted for her very blue eye [the wishing star] and perky bosom)
- Centaurs and Monkeys (Three bright stars with bunches of dim stars clustering around them)
- The Bull
- The Beetle (also referred to as Bullshit)
- The Lyralen (all in white stars)
- The Lyon (also referred to as The Ghoul)
- The Saint (He who requested the destruction)
- The Binder (a mere tailor)
- The Crown Jewels (to the naked eye there are 7 or 8 stars with a viewer some loonies claim to have seen up to 30 stars!)
- The Jester (who juggles the Crown Jewels)
- The Fish (2 stars. One red, one blue, called 1 Fish and 2 Fish)
- Elidor (4 stars around a spiral galaxy)
- Norma Jean (The Candle in the Wind, Duh!)
- The Reaper (use your imagination)
- The Gate (Looking amazingly like a Babylon 5 Jump gate)
- Rover (the Dog Ball)
- Pucinella (the Ball Dog)
- Othello (the envied)
- Josephine (the Beloved Child)
- The Wolves (2, Chrys and Chrys')
- Justin (beautiful but never quite as breath taking as you remember)
- The Fire (as in the Rat's fire)
- Layosh (A small flying lizard [poisonous])
- The Virgin (a tall Human with a staff, dancing)
- The Villa (as in beach front and only seen on Tuesdays)
Daytime Turf Lighting
There are several options for daytime lighting.
Choice 1: you can state your choice or have what ever is shining over Llewghund.
Choice 2: pick from this list:
- 7 white dwarves around a Red Giant
If you have this you have Red Light every 11 hours for a one hour duration. 6-7 am 18-19 p.m.
- A single Hot blue sun star
You'll want some clouds to defuse this cause it is rumored to drive folks crazy. On the up side, if this is your only source of daytime light you only get Red Light when there is a Red Sun Spot (very rare!)
- A Trio of a largish green star that dances with Twin blue & red stars
Infrequent but very predictable Red light, when the red star eclipses the other two.)
- A single large orange sun star
Great sunsets with this one. Red Light is more frequent than options 2 & 3 and less so than 1, but predictably always at sunrise or sunset. Sailors like this for predicting the weather. At most the dangerous Red Light would last 3 turns.
- A varying 6 sided sun or 6 suns Red, Orange, Yellow, Green, Blue, and Purple.
Bounces through the sky rolling and changing form when it changes trajectory. Very Pretty!, delights small children. This option has the most frequent Red Light. Each bounce lasts 30 minutes and there is a 1 in 6 chance that it will be a Red Light bounce.
- Northern Lights
1d10 +1 shimmering, ribboning, glowing pieces of glorious Aurora. Caution! Northern Lights are addictive. Folks who have been around the parts that have this kind of lighting genuinely miss it when they are elsewhere, like a real heart ache. For a select sensitive few, missing the Northern Lights is an Artifact Longing. With Northern Lights as the daytime turf light, True Red Light is very rare and gives you plenty of warning. It will start getting orangish then Pinkish then slowly fade to full red then Shimmer away. If you have proper protection it is absolutely stunning to watch.
|
|
|
|