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crosswinds windy city |
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Crosswinds the dominion |
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Crosswinds is above ground, wherever air is. If a an entity could jump
really really high, he might be able to launch himself into Crosswinds
from the ground at some point. There is a Stairway to Heaven (spiral
staircase made of moving points of air that move so fast they glow,
looking rather like those spots behind your eyes if you close your eyes
and press on them) at some Undetermined Location within the Wastelands.
It moves around randomly or at Chrysofar's Will, so it is going to
be hard to find...on purpose.
Geography: It's a land of ice and dark, much like Alaska in the winter.
Chrysofar deals with alt.heart of light or Candle in the Wind to get
what little light exists, and Red Light gets Transformed the very
inifinite moment it manifests, falling as boringly normal
starlight with no ill effects. There are hockey rinks and
dog mushing trails all over the place. People live happily in log homes or
redone Victorians. Chrysofar's home base is a huge crystalline castle that
glows a faint shade of blue (like her sword).
People get around by skiing, sledding, snowboarding, and most especially
skating. There are polished ice trails for skaters along with teh dog
trails.
Temnperature is localized. REALLY localized. People pick what temp
they want around themselves and that is what they get. Snowboarders in
brightly colored jams and Gargoyles shriek downhill next to dog mushers in
full arctic gear, fur ruffs and all. Some folks run about in swimsuits,
wearing VR glasses to simulate beaches, sipping tropical drinks.
Weather: Snows every night to replenish the trails. Ice is hit with the
everpresent Zambonis at "daybreak".
You can tell time if you know the
constellations (Orion; the Dog Team; the Hockey Player; Elindanar; one
Chrys called "Troy's Sorrow"; the Hourglass; and the Three Wolves, to name
a few--yes, Almitra's got Transformed a bit as they entered my sky as
well. Heck, i expect her to chaosize my Air, what the hell.)
Moons: there is one, and it is huge. At full, you can read without a lamp.
Those with night vision need Gargoyles.
Most folk here have infravision anyhow so they don't *need* light.
Points of interest
The Fighter School of the Wind Wolf
sits in the center of the town. Ice
sculptures abound around it; some are calligraphy cahracters. Seems the
school goes for the total warrior: these folk are trained to be poets,
artists, and vicious empty hand fighters, as well as specialists with
varying swords and bows. The students run around clad in black tunics
embroidered with a silver wolf with blue arcing around its head. They are
generally barefoot, as that is the most effective way to kick a weapon out
of someone's hands.
Chrysofar's Castle
(as yet unnamed) is a huge crystalline, glowing
structure on a hill at the edge of town. it boasts a hockey rink,
stables, loads of guest rooms, and a really good chef, as well as junk
food vending machines, two computer labs (Next and Mac) and a Dec alpha
mainframe to do programming on. There is a lab for the castle's wizard,
and a dog lot for Chrys' dog team and visiting wolfish relatives who
prefer it out of doors. Fireplaces abound as well, but the flames in this
place are blue, and give no warmth. The main stairwell is lined with
portraits of family, life
sized trump done up as tarot cards. (Almitra and Simon are noticeably
missing.)
The Pizza Pub and Pool Joint
is in the middle of downtown and boasts a
full screen of MTV and dance floor, juxtaposed with a full screen of NHL
action and pool tables. the food here is great and the microbrew bar
exceptional. Chrysofar wishes cousin Klew would visit and start a ruckus
sometime. Local bands and bards play on weekends. There is an outdoor pool
that never freezes, several hot tubs, and a sauna on the roof.
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Chrysofar who's in charge here |
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Chrysofar
is a 5'10" half-melnibonean elfar with silvery white hair flowing down to her
knees, and eyes the color of the sky at twilight (that three shades of
blue). Her ears are pierced, top and bottom; the top piercings have
iridescent hoops in them, the bottom ones have various gems, depending on
what her mood is at the time (currenlty peridot and moonstone).
There is a barely discernible white rose in her hair.
Her canine teeth ar more pointed than most elven folk, and her face holds
a trace of "other" that you can;t quite put a name to. She is
beautiful--vengenace always is.
She wears a simple dark blue peasant shirt under her black armor, which
covers one arm. the elbow is silver plate. Very faded Levis 501's frm the
outlet store in Crosswinds are beneath the high black boots with silver
tracings. If she feels the need, studded leather goes over the shirt and
hangs down, tunic length, to her knees, split for horseback riding.
She holds a blade nearly as tall as she is. The hilt is wrapped in blackj
leather and the pommel is a dark blue stone. The blade itself shines
bright silver, inscribed with a twisting pattern of two different kinds of
chains that shows balck, as if inlaid. She holds it as if it were a part
of her, in a hold so casual you can't imagine her without a sword.
In her eyes (one partially covered by a tray lock of hair) is the look of
one who has lost so much she doesn't quite know how not to mourn anymore,
balanced with a grim determination and a glint of steel.
Chrysofar is the Last Defender of Troy. When everyone else had turned
their backs on the ruined, fallen Troad, she, who could not be there to
stop the fall, decided that revenge was best served by putting it all back. She came very close.
See Chry's bio.
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Transformation omnipresent archetype |
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Chrysofar's aspect is Transformation.
Implementing this seems to be a matter of will and word. Don't like something? Fine. it's something else. Attacked by a swarm of gnats? They're flowers. the world is a much nicer, more customized place when your aspect is Transformation.
Legend has it this Transformation aspect showed up before the Wind powers did. Chrysofar did her best to Transform Wasteland back into a Troad recreated from faulty memory. She didn't do a bad job putting Tanngrisner back either--he isn't even a simulacrum anymore. The full depth of this Aspect has yet to be explored, but it seems to be able to affect time (as in, the ten days of travel we just did are now ten seconds). Immortality may be reachable through this--what fun!
Supposedly one of the least of the Turfs, Crosswinds with its Wind elements of Transformation could prove to be much more than anticipated. Don't like your enemies? Make them adorable puppies instead. It could get dangerous, of course., Get really mad at your lover and *poof* . . . so it's a good thing Chrysofar respects the free will of her fellow adventurers, riiight?
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wind chimes golden attribute focus |
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Wind Chimes These things are crystalline and the sounds that
issue from them are the songs of stars and shadows. they make an
unearthly, eerie sound. They are normally the size of normal wind chimes
and can be carried by the focus wielder. Their song is an irresisitibel
Charm, and the listener, if not of Melnibonean descent, is greatly
desirous of doing as the wielder asks.
The sound of the chimes is enough to allow the wielder or Chrysofar even
if the chimes are not present to Transform whatever into whatever at will.
(Chrys wears a small replica of them around her neck.) Normal spells are
not affected unless the caster invokes Chrys' name and asks for a specific
desired effect. Then we'll see.
The WInd Chimes TRANSFORM anything else. They
transform Red Light into harmless starlight. they transform air into
frantically waving, liht giving molecules. They transform a being into the
most basic distillation of itself if Chrysofar so desires. They transform
chaos into order, silence into song, Blood agents into piles of Dust,
slayers of Kin of Troy into stone statues, wine into diet pepsi, and a
whole host of other things.
They transform
any and all attacks on Chrysofar. They detect, via wind motions, anyone
entering the turf, and anyone saying Chrysofar's name.
the high one on Wind Chimes:
the Wind Chimes provide, support, and control nine-tenths of all manifestations of transformation in worlorn.
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Melniboneans the blessed people |
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Melnibonean Elfar: white haired elves, of course. Ferocious warriors,
wonderful poets, and sometimes even decen calligraphers. All have
infravision. Tyhey see in the dark better than in light. Most can shift to
wolf form and take off in the Wind when necessary.
Melniboneans tend to be highly
psionic, don't talk much but lep like crazy, inordinately fond of dark
beer and heavy metal music, and are really good with bo kata, even with
hockey sticks. Everyone can skate and mush, and recite the Bob and Doug
Mackenzie version of the Twelve Days of Christmas from memory. Some have
been known to end every sentence with "eh".
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Congruencies Anybody but Lewghund and Dolbadarn |
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North Pole / Flambeau / Troad / The Void is right out / as is that Dark Horse character.
The Gold Road / Watersea
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missing something you want to see? |
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tell me! |
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this page copyright © 19971998 mark gilbert gadzikowski all rights reserved |
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