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a life hutch is an Abelard Sanctuary, which is to say a location where the powers of
Ground ensure the occupants are Protected from harm.
the main feature of a life hutch is Protection from Tloluvins
Red Light Hours. a generic Abelard Sanctuary Protects
occupants only from the visible Red Light of Luces Rojo and Threnody. the
Protection of a life hutch also extends to the Time when Red Light Hours occur.
also unlike a generic Abelard Sanctuary, a life hutch has a Guardian, usually a Wrathman,
who is able to call upon Wild Magic pre-emtively to Protect occupants from harm.
a life hutch has 20 beds in which Swefen of the first twenty sentients may
safely reside between Crossing-of-the-Mists. since the Red Dawn, all
Swefen who conclude Crossing-of-the-Mists outside a life hutch have
been turned to Blood by Red Light.
apparently a life hutch is created by a creature upon escaping the prison of
Hissarlik. the location of the life hutch is typically
the location where the Crossing-of-the-Mist of the Hissarlik escape concludes.
it is demonstrated that as Nostoi emerge from Hissarlik, only the twenty most recently
established life hutches remain active. the older ones are reduced to the status
of abelard sanctuaries, without Red Light Protections.
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