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there were 28 wizard towers created as a Great Work of a melnibonean elf:
corum jhalien irsei, one of the Roke Mages. such towers offered an
attuned owner "competence" within their walls, and nullified the
competence of others within their walls. attunement was cancellable
only by the death of the mage-owner.
the laboratory in the top floor assured perfect item enchantment
execution as well as enhanced spell research. the owner could invoke
"guards and wards" defence at will, or set such to appear without
concentration when the tower was under attack. regent callion
reported the halls were filled with fog during the hellene
attack on the court of necrodemus VI, the high one, at
carsultyl keep ten years ago in 79 necrodemus.
wizard towers are grey-white stone, similar to granite,
eight storeys (240') tall with no guaranteed basement.
they are cylindrical with a radius of over 200'. the
blueprint was consistently applied to all 28 structures
according to legend. there is a large doorway on the
ground floor and balconies at various heights. there
is a vast dining hall, ceiling two stories above,
with a gallery on three sides.
although there are stairwells and ladders to move
between floors, there were also on some levels
"golden-floored teleport chambers" which allowed error-free
teleportation, and without a feather from the owl robe
or eagle robe. the robe wearers could not intercept
gold-chamber teleportation from within a tower. unconfirmed
third- and fourth-hand reports suggest that certain
golden-chambers or towers could teleport persons
_between_ wizard towers, like the gold disks of the
hellenes in the imperial cities (historians high-ironjade
vikary and high-shanagate villers uncharacteristically
agree in this inter-tower teleportation matter).
not all the towers have been known to civilization.
of the 28, here are the few common legends.
| location |
name |
owner |
data |
|
| dzur mountain |
- |
transformed by Wind |
pre necrodemian legend |
|
| enseljos |
owsla |
annihilated |
well known |
|
| port suame |
horadim |
durvail |
rumor and hearsay |
|
| innyrn |
wizard |
llewellyn |
pre necrodemian rumor |
|
| churtannts |
tower of the winds |
copper fan |
legend |
|
| alismonde peninsula |
castle erorn |
the grey |
known to lorien |
|
| anarb |
wizard guild |
samway gorgon iii |
public knowledge |
|
| waldann |
- |
razed |
well known |
|
| crossanthe |
library |
librarian |
solid |
|
| new nostoblet |
owsla guild |
asberdes lich |
100 years pre necrodemian |
|
| high asgar |
superthief guild |
- |
solid |
|
| low asgar |
superthief guild |
blood kiera |
solid |
|
| jerusalems lot |
- |
- |
- |
|
| forbidden isle |
cordouan |
jorie |
well known |
|
| carsultyl |
carsultyl keep |
maeglin |
seen by lorien |
|
| josten isle |
pellin tower |
morpheus |
well known |
|
| tranodeli |
thoreaus tree |
thoreau |
100 years pre necrodemian |
|
| golden roadside |
- |
hallenrakenthaller |
legend |
|
| dolbadarn |
dolbadarn keep |
vlad tollenkov |
legend |
|
|
gorm's tower |
the black rabbit |
legend |
|
|