yellow cards
muse keys

dance






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yellow card strange attractors
muse inspiriation









power
    a yellow card represents the ability manifest inspiration by a specific named muse.
    in the cycle of dance, yellow cards make items from dance. the rest should be obvious.

perfection
    a yellow card represents the ability to make items which perfectly serve a muse. manifest yellow card attractors are therefore the highest order of white cards.

consistency
    yellow cards make white card items which have guarantee of performance in all places and all timeframes. The muse-inspired whitecard may function in your favor, it may function in the favor of your enemy, but it will invariably function in the favor of the muse inspiring it.
    only the inspiration of a muse may alter the manner in which a white card operates when that white card comes from a yellow card. local conditions (i.e. "circumstances") and the whims of local dominators are immaterial during the invocation of a muse-inspired white card attractor made from a yellow card attractor.

multiplicity
    multiple white cards have been generated from one yellow card.
    multiple yellow cards have been found to represent one particular inspiration of a given muse.

dismissal
    no entity may dismiss white card attractors inspired by a muse. a yellow card wielder may petition the inspiring muse to withold inspiration, but it's generally considered futile.










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